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Vocaloid Luka Miku Large Wall Poster Print Fan Art Anime Game 4060cm

Kicking off this review with a Puyo Puyo reference? You lot betcha.

For those unaware, Hatsune Miku is a "Vocaloid," basically a piece of Japanese software produced to emulate human vocals for music producers, and given an avatar to represent them; in the class of an anime-style character. There's more Vocaloids than there are bloody Pokemon present, but the ones I more often than not know are the ones from Crypton Future Media; those beingness Hatsune Miku, Kagamine Rin, Kagamine Len, Megurine Luka, MEIKO and KAITO. Miku is by far the most pop Vocaloid with an insanely huge fan following in Japan and nowadays across the entire globe; to the point she's performed live concerts (using holograms) and fifty-fifty performed on David Letterman in the The states. Hot damn.

Miku'due south primary area of fame in the world of gaming stems from theProjection Divaseries on PSP; for those unaware, this is a series of rhythm games ready to music performed by the Crypton Vocaloids (or "Cryptonloids" for convenience) and produced by a gigantic range of artists. You tap buttons in fourth dimension to the music, sometimes motion picture the analog sticks, that kind of stuff. The series is incredibly addicting, surprisingly challenging (if there's one thing I learned playingProject Diva: extend, it's that I'grand abysmal at rhythm games) and above all, incredibly fun. There's so much charm, and the fact SEGA are actually responsible for most of these games is handy since they also hook me ever closer with plenty of SEGA fanservice.

Matter is, I beloved theDivagames best every bit a portable franchise. Whilst all of the games are bachelor on the get, afterextendthe series becameProject Diva Fand started releasing on Playstation Vita and Playstation three (with the newest entries in the series,Projection Diva Tenand a freshly announced port ofProjection Diva Arcade: Future Tone dropping the PS3 support for the PS4). This is all fine and dandy, but I cannot justify buying a Vita for Miku alone; and whilst the PS3 versions are fantastic, they besides need calibrating for play on TVs, which isn't a fun experience.

So, what'south a Miku fan to do? Well, whilst theProject Divagames started getting international releases with the F series, remaining in Nihon was theProject Miraiserial for 3DS. These games basically came most equally the outcome of a partnership between SEGA and popular figure company Good Smile, who are backside incredibly successful figure lines such as the Nendoroid series, in which a metric ton of characters from Batman to Ryuko Matoi ofKill la Impaleand even our beloved friend Sonic the Hedgehog are rendered in a very "chibi" manner that's incredibly appealing.

Miku is probably the near popular graphic symbol from theNendoroidseries, and and then inProject Mirai every character is represented in the aforementioned chibi way. In general information technology's also much happier and more cheerful than Diva;y'all can move into a firm with a papercraft twenty-four hour period and nighttime cycle, the songs don't dip to the insanely depressing levels of some of the Divagames (although "Hi World" is even so heart-wrenching, perchance even moreso at present Miku is and so beautiful and cuddly here, information technology's still not quite the likes of "Sadistic Music Factory"), and in the intro to the 2d game, Miku and friendsfly through a world of rainbows and sweets on a gigantic chocolate bar.Suffice to say, if you lot're non into overly cute stuff you'll probably not get much out of the presentation. I personally admire it, and given how bloody down in the dumps some of Diva'southtracklist got me I'm all for a more upbeat tracklist.

Anyway, SEGA announcedProject Mirai DXas a slightly updated version ofProject Mirai 2 for Western audiences last yr. Finally, a Miku game intendedfor the westward!

…except Nihon got it too, and theyhowevergot it before us thanks to an incredibly last-infinitesimal delay here in the west. Cheers in that location, SEGA. Anyway, information technology'southward hither now, and I've been playing information technology a hefty bit over the by few days.

Miku and friends take on an incredibly adorable 'chibi' class in Mirai DX.

This is now the part of the review where I talk over the actual game in question. Then, Hatsune Miku: Project Mirai DX.

As expected, Mirai DX kicks off with an adorable intro prepare to the game's primary theme, "Nice to Meet You, Mr Earthling." One time y'all get into things, you're asked to option an initial Vocaloid partner from the Cryptonloids. I am only a Vocaloidpleb,so I went with Miku. You lot tin can change at any time though, and information technology's not like your Miku will act like you lot betrayed her for daring to check on Luka for in one case in a while, so it'southward basically very similar to the Diva Room system in the Project Divagames; except as I'll detail afterwards, here the partner aspect is far, far more in-depth.

The chief function of the game is the "rhythm game" flake. You get to spotter a flashy video featuring the likes of Miku, Rin, Len, Luka, MEIKO and KAITO singing and dancing, and have to striking button prompts (or tap the buttons on the bear on screen in Tap Manner, something I honestly never use) as they testify up forth a track. Normal difficulty uses the A,B, and Y buttons, and Hard Mode throws in the Ten Button as well. This makes things far easier to keep runway of than inDiva,where the buttons fly in to random locations. In general though, the game is just much,mucheasier than those games. This actually began to sink in when I realised I was getting perfects on more than one song, something that'south a sheer impossibility for me in the Playstation entries. If you lot miss too many notes, your life bar drops and yous neglect the vocal; but that didn't happen once for me here, whereas when I was playing throughProject Diva F 2dit was a mutual occurrence when playing songs for the beginning time. I've been through the entire game on Normal and Istillhave no thought what the Game Over screen looks like (though "Gaikotsu Gakudan to Riria" came shut). That said, I wouldn't say this is a negative, since the game works as a superb entry point for people looking to endeavor a rhythm game; and getting the perfect ranks is still very much a challenge, as 1 unique feature ofProject Miraicompared toProject Divais that the former uses the total versions of the songs, whereas the latter uses "radio edits," per say. Trying to hold concentration for the length of some of these songs is brutal, and I've dropped flawless combos a few times correct at the end because of the intense pressure to it all.

Speaking of combos, that's basically the aim of the game here; get a combo of notation hits and go along it going. You can be ranked on your notes in five different ways; Absurd, Fine, Safe, Sad, and Miss. If you're afterwards a perfect, just the first 2 count; Safe only means you won't lose any 'health' from the Life Bar, which every bit I've mentioned is relatively pointless. If you're going for '100%,' then you need all Cool ranks, which is hard to the point I haven't actually done it nevertheless.

Combos are the name of the game; and they're satisfying to pull off flawlessly.

Anyway, another feature unique to Mirai are "SP Notes." These are notes with a fancy rainbow border that, from what I can gather, give more points when hit. Getting all of them in a song gives you an "SP-All" rank equally well, which whilst quite not a perfect keeps up the cheerful tone the game pushes – this game wants you to exist happy with yourself, I feel, and I'm perfectly OK with that.

In that location's too plenty of options for customising how yous play besides. You lot can change outfits, in some cases change singers, apply items that add or accept abroad some challenge, such as making you lot instantly neglect the song if you drop a perfect, and yous can even exercise nitty gritty stuff similar changing button colours to match the Playstation button colours, for those too used toProjection Diva – which was very helpful for me!

Chirapsia songs in the game unsurprisingly unlocks more than, and beating Normal unlocks Hard mode for each vocal. A couple of songs too have an even more than difficult mode later Hard, though I've not quite made information technology that far yet. Your reward for songs is perhaps above all Mirai Points (MP), which is the game's currency. You can purchase outfits and stuff for the Room area with these, and they're handy to have.

In terms of a rhythm game, it's pretty essential to accept a good soundtrack, and thankfully this game probably has the virtually consistent tracklist of any Miku rhythm game I've played. I don't outright hate or even really dislike any song in the game (though some are forgettable, mostly Len'south stuff; sorry Len fans!), and there'due south plenty of my favourites in there, such as the masterful MitchieM'south "AgeAge Again," and even some new favourites ("Reverse Rainbow" is simply adorable). Also worth noting is that a non-Crypton Vocaloid shows up; INTERNET Co's Megpoid GUMI. She turns upward in a few songs, simply she'due south otherwise not really 'in the game;' you can't have her every bit a partner in the Room expanse, and you lot tin't customise her outfits in songs exterior of swapping to her usual outfit from official art and stuff.

Anyway, speaking of costumes and such, that brings united states to the other big aspect of the game… the Room surface area. Equally mentioned, you cull a Vocaloid partner at the outset, but what practise you actually do with them?

What do you lot reckon her favourite rail is? I say "Outride a Crisis," considering I'm a filthy casual.

A hefty amount, it turns out. The 'Room' is basically a virtual pet style affair; you buy your Vocaloid outfits, furniture, give them an allowance, play games with them, and and so forth. In that location's a surprising amount of stuff to do here, especially compared to the Diva Room in its Playstation brethren, which always acted very randomly and wasn't much fun. Inside the room, yous carry out several tasks; first up is "Hang Out Fashion." Here you lot tin can telephone call over your Vocaloid – and yes, you tin can practice this by saying "Miku" or whatever to your 3DS; exercise information technology in public for extra embarrassment – and either requite her a snack, play "Mikuversi" (a 'clever' play on words in that location SEGA; information technology'southward really only Reversi) or give her an allowance.

Snacks range from the likes of orange juice to a full steak, and the reactions Miku has had to what I've given her are either ambrosial or hilarious. I got used to Miku smiling and beingness amazed at what she got, but then 1 time I gave her some sushi every bit normal and she just jumped up and started running effectually similar she'southward just consumed half of the saccharide pumped into the game'due south visuals.

As for Reversi,holy hell I have never despised Miku so much in my life.I was so happy earlier; only one slot left on the lath, I was on 38, Miku on xx or something. Miku puts downward that last rock, completely flips the scores. Damn it.It'due south a fun lark anyhow, and it'south fun to meet Miku advisedly deciding stuff and giving an adorable glance at yous every bit she kicks your pitiful arse.

Y'all're not stuck with Miku; y'all can arctic with the likes of Luka also.

The allowance system's a bit weird. You give your Vocaloid some cash, and sometimes they'll buy something with it (Miku bought a clock with the ten,000 MP I gave her, for case) or put information technology into savings. Sometimes your Vocaloid might also win the lottery; I didn't know this until I saw KAITO with ten,000 MP in his account and freaked out thinking I'd made the horrible mistake of givinghima ton of money. Anyway, it'southward a thing that'due south there and information technology too helps improve your friendship with your partner; a high friendship ranking is required for unlocking some costumes.

Anyway, you can also 'Leave' and explore Mirai Boondocks, and the various businesses in it. First upward is the Mirai Mall, which is where you'll be spending a off-white amount of your Mirai Points. This is where you lot buy costumes, furniture, and snacks. Costumes are unlocked in various ways; mostly by beating songs. The "Dress-Up" portion of the game is surprisingly fun to mess with; upon realising this, I all of a sudden realised this meant I was literally playing Apparel-Upwardly on my 3DS andenjoying it.To that I say, hell yes.Anyway, you can mix and friction match the 'style' of a costume (basically hairstyle and head accessories) and the master clothing. So if I want Sakura Miku with the "Arifureta Sekai Seifuku" outfit, because hell yes scarves, then I totally tin. The customisation in theDivagames is pretty great, with individual parts like glasses and stuff, only existence able to mix and match 'styles' and any clothing I want is actually nice here, and keeps things rather varied.

THERE HE IS!

Furniture comes in several categories; pocket-size, medium, large, wall, pool and air. All are every bit they propose, with the terminal ii being for specific housing styles as I'll mention later. The stuff you can get ranges from basic stuff similar actual Nendoroids and interior lamps, to in-jokey stuff like leeks and roadrollers, and the downright hilarious; because whodoesn'twant a life-size statue of Sonic the Hedgehog!?There's even tons of throwbacks to SEGA's arcade by; unsurprising, as this game isn't developed byProject Divachaps Dingo, simply not other thanSEGA AM2!You can get a SEGA Astro City cabinet with Virtua Fighter ii, complete with sound effects when Miku plays it, a Hang-On motorbike cabinet that Miku plays a total game of sometimes, and a small statue ofFantasy Zonehero, Opa-Opa! I'm a huge SEGA fan, and then these things were lovely to see. In terms of wall items, it's generally stuff like clocks or posters based on songs in the game, or the promo fine art for the otherMiraiseries titles.

Equally for the air and sea items, those tie into what's on offering at Mirai Estates, another business in Mirai Boondocks. Hither y'all tin can move into different accommodation, such as a Japanese themed room, or the room from the originalProject Mirai'due southintro. These rooms come at no extra cost; but if you want your Vocaloid pal tobelovedyou, then you're gonna have to fork over some cash. Bachelor are a Penthouse, with a hire price of30,000 MP a calendar week(!)and a i week holiday trip to the Mirai Resort, which costs100,000 MP for a week(!!!).From what I tin gather these are fantastic ways to heave your Vocaloid pal's friendship with yous, and they likewise let you use those air and pool items.

Mirai Boondocks also has the Mirai Theatre, which really merely takes you to Rhythm Game screen but with the theatre option selected. Basically this lets you watch the music videos without having to tap along, which is relaxing. You can add comments to the videos too, which is a nice feature, and even queue up playlists for videos.

The Dance Studio lets you lot choreograph your own dances to the music in the game, using a simple or 'avant-garde' editor. At that place'southward tons of trip the light fantastic toe moves at your disposal, and again, it's surprisingly fun.I will choreograph the perfect trip the light fantastic to Common Globe Domination, damn it!

I still have no thought how the game thought that Miku card was Luka.

Finally, in that location's the AR Station.Mirai DXcomes with a set of AR Cards, besides bachelor for print-outs on the official website. Annoyingly, the proper cards most didn't become a release here in Europe; equally usual SEGA Europe were a flake pants and didn't bother releasing the launch edition the US got (with a wallet chain and all the cards) over here. Thanks to the folks at Rice Digital though, the cards did become released insomemode in Europe, and we also got a lanyard (which is probably more useful than a 'wallet chain,' honestly). Anyway, you can simply employ the Character Cards and the carte for the song "Finder" at first, but as you unlock more songs in the rhythm game, you can employ their AR Cards. There's nothing quite every bit hilarious every bit Miku singing and dancing a full operation on my desk, and y'all tin besides accept photos similar the one above;await, I totally have a Luka Nendoroid!

Outside of the "Go Out" menu in that location'southward a few other options besides the ones I've described like "Dress-Upwards." On the 2nd page is perhaps one the about perplexing, surprising and withalutterly amazingfeatures in the game.

FI-YAH!

Puyo Puyo 39.

You can play Puyo Puyo. In this game.

And information technology'southward not some cheap job either! There's a full 5 levels to play through, attack animations and voice samples for each combo chain, options for Puyo Popular and Tsu rulesets (complete with a graphic change to signify this; seeing the Tsu Puyos redrawn is so squeamish!), and even an Arle and Satan/Night Prince outfit for the girls and guys respectively if you beat out information technology as Miku or KAITO! They even threw in multiplayer too, which is handy given how competitive Puyo is. Overall it's an insanely cool addition that trumps the usual SEGA fanservice the Miku games provide.

Next up are "Contour Cards." The game automatically exchanges your profile bill of fare with people on your friends listing or people you Streetpass who take the game. Y'all tin can brand cool designs with unlike poses, and fifty-fifty assign dances and comments to transport with it, likewise every bit overlaying holographic sticker fashion things; like Puyos! Yous tin can also assign a melody, which is something I'll briefly mention; the game has a mini-editor in it that lets y'all brand a simple tune using a Vocaloid. Now it'southward naught advanced, just you tin can make decent melodies with this; you tin't imagine my surprise when my friend entered my game to give me a gift (another thing that happens with Spotpass and Streetpass), and a Miku rendition of the encarmineStar Warstheme began playing!

Worth note is during the 'Room' portion and when watching music videos, you can press 50 and R together to snap a picture show, which you can then view through the Photos option in the menu; or just upload them to your PC, which is what I've taken to doing just about every night since I got the game. My Twitter has been a Miku Marathon as of late.

In wake of the Tomodachi Life and the more recent Burn down Keepsake controversy, "SEGA does what Nintendon't" feels appropriate here. At present anybody say "D'AWWWWW"

Likewise here are 'Stamps.' Unlike the Vita and PS3, the 3DS doesn't have a native 'achievements/trophies' organisation, so Mirai has its ain. Every bit far as I'm aware, stamps practice nothing likewise giving yous something to aim towards, perhaps unlocking some stuff at the mall, and giving you bragging rights. In that location'southward also a metric ton of them, 115 in all, and some of them have steep requirements; and vague descriptions. That said, it's nifty to have and you lot get a sense of achievement which is nice.

Finally, there's the options carte du jour, which… is non exactly much of an options menu, since the Play Options in the Rhythm Game carte takes care of most things. You lot can change your username, and spotter the openings to Mirai one, ii and DX, as well every bit 3D versions of the original 'anime' music videos for "Yumeyume" and "Happy Synthesizer," the latter of which is enough to literally cook your eye; it's that beautiful. You're as well shown how long you've been playing; at the time of this review I've put 16 hours into Mirai DX, which may not seem like much; just I've still accomplished a fair amount in that time, I reckon.

There's surprisingly an alarm function too; information technology's got quite a few options, though I'll have to be honest and say the game doesn't explain them, even in the help menu; which is a bit silly. Information technology'due south even so a harmless, only perhaps slightly useful feature though; and it'southward adorable having Miku actually go to sleep like yous, and waking up at the aforementioned time; complete with pyjamas.

oh god so lonely.

The music player is handy for Miku fans on the go.

Also bachelor is a music player that lets you shuffle songs and make playlists out of the tracks in the game, just like whatever other music histrion. What caught me off guard (even though itreallyshouldn't have in such a musically orientated game) was that even when you put the 3DS into sleep, the musickeeps on playing. Super Smash Bros. for Nintendo 3DSdid the aforementioned thing, simply that game'due south soundtrack was compressed to all hell; whilst it'southward a flake quiet here, information technology's still pretty clear and I can accept it as a replacement for my currently severely dying iPhone.

Hatsune Miku: Project Mirai DXis certainly a rhythm game, but there'due south a terrifying amount to practise outside of the chief game, as I've detailedstrenuously.From what I've read, getting the friendship between yous and your partner to the highest level (which unlocks Miku'southward pyjamas for everyday wear, equally well as the terrifying Mikudayo once you have said pyjamas) sounds clumsily similar to the gauntlet that was Chaos Chao breeding inSonic Adventure 2.I hated the Chao Garden, but here the "virtual pet" stuff isn't necessary to unlock more content in the main rhythm game, so I'm fine with it. That, and Miku is approximately110% better than Chao.The depth is stuff like costumes, the surprising amount of fun I had with the dance studio, the handy music player, a full-on western release of Puyo Puyo, the fun aspects of remodelling the rooms – and kitting them out with diverse SEGA tat – the not bad implementation of the 3DS'southward underused VR concept, the witty translation; considering in that location's totally a JoJo's Bizarre Gamble reference in here, and I could very well go on, were it not for this review already nearing 4000 words.

Puyo roleplaying is e'er a fun pastime. Apparently.

Mirai DXis one of the most charming games I've played on my 3DS, and it'll probably be the but game besides Super Smash Brosthat I use my 3DS for on a regular ground. There'southward so much to see and practice that I'll however probably be finding things in it for a adept long while still. If you lot're not a fan of overly cute stuff or Vocaloid music, I'm probably not going to convince you to purchase this; but if you're a rhythm game fan or a Vocaloid fan, this is a pretty essential purchase.

Hatsune Miku: Project Mirai DX is available at present from all good retailers and besides on Nintendo's 3DS eShop.

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Source: https://trackertd.wordpress.com/2015/09/15/review-hatsune-miku-project-mirai-dx-no-game-should-be-this-cute/

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